Based in Denton, Texas
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I've been doing game engine programming professionally for the past five years, before going indie last spring. My games start from detailed rulesets that govern how the world works, and allow gameplay to arise naturally from how the player interacts with them, and how they play off of each other.
Enemy began as a hobby project while I was working at a now-defunct game studio. When lack of funding forced my department to be closed, I took the game to Kickstarter, where it was successfully funded on March 8, 2013. I think I have something of a uniquely close relationship with supporters and fans of the game, and personally reply to every comment and message on the Kickstarter.
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Design, Code, Art