Factsheet

Developer:
Tom Johnson
Based in Denton, Texas

Release date:
March 17, 2015

Platforms:
PC / Mac / Linux

Website:
enemygame.net

Regular Price:

USD$14.99
GBP£10.99
Euro €14.99

Description

Enemy is the video games you played as a kid, mashed together and remade into a tactical role-playing game. You'll build up a squad of classic game heroes and send them out into a procedurally generated world where tropical war zones and peaceful mushroom villages stand side-by-side. The game is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. Literally everything in the environment is dynamic: roofs collapse, trees topple, and fire spreads out of control, to create gameplay that is thoughtful, yet frantic.

History

Enemy began as a hobby project while I was working at a now-defunct game studio. When lack of funding forced my department to be closed, I took the game to Kickstarter, where it was successfully funded on March 8, 2013. I think I have a uniquely close relationship with supporters and fans of the game, and personally reply to every comment and message on Kickstarter.

Features

  • Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
  • Detailed turn-based combat system inspired by the 1994 classic, X-Com.
  • Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
  • Permanent death ensures that combat is always tense.

Videos

Trailer YouTube, Vimeo

January Development Update YouTube

December Development Update YouTube


Images

download all screenshots & photos as .zip (3MB)
screen2.png
screen7.png
screen5.png
screen6.png
screen4.png
screen3.png
screen8.png
screen1.png

download logo files as .zip (7MB)
logo
logo


Selected Articles

  • "... a new contender arrives, instantly winning over my heart and mind with its blend of fascinating features and striking intelligence."
    - Adam Smith, Rock, Paper, Shotgun
  • ""Really, though, it’s the incredibly detailed physics that piques my interest. The backer video shows how, instead of killing an enemy directly, you can bomb a building they’re in, causing it fall on them in a shower of voxel debris. The latest update reveals even more expressive tactical options...""
    - Phil Savage, PC Gamer

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Development Blog
kickstarter.com.


About Tom Johnson

Boilerplate
I've been doing game engine programming professionally for the past five years, before going indie last spring. My games start from detailed rulesets that govern how the world works, and allow gameplay to arise naturally from how the player interacts with them, and how they play off of each other.

More information
More information on Tom Johnson, our logo & relevant media are available here.


Enemy Credits

Tom Johnson
Design, Code, Art

Chris Bream
Additional Programming

Dave Johnson
Additional Programming

Samuel Kovacs
Sound Design

Pixel art used in the game was created by:

Jerom
website

Angry Meteor
website

Carl Olsson
website

Clint Bellanger
website

Lanea Zimmerman
website


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks